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Coding

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Stage 1

Stage 1 of the coding lesson is a visual programming language that allows students to create interactive stories, games, and animations by dragging and dropping blocks of code that represent different programming concepts, such as loops, events, and conditions. Students can develop a range of skills, including logical thinking, problem-solving, creativity, and collaboration. The platform also promotes computational thinking, which is a fundamental skill for understanding how computers work and for developing digital literacy.

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Recommend Age Group

4 years old and above

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Expected Completed

up to 48 sessions

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Teacher to Student Ratio

1 : 6

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Pricing

Term fee (12 session): SGD 576
Deposit (refundable): SGD 200 Registration (one-time): SGD 80

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Platform

ScratchJr

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Duration

1 hour per session

Topics

• Race to Infinity

• Sunset & Moonrise

• Leaving for Earth

• Christmas Santa

• Moon Orbiting the Earth

• Basketball Madness

• Meet & Greet

• Movement Sciences

• Tick Tock Chronos

• Birthday Cake

• Chicken jump

• Obstacle Course

feshman
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Stage 2

The stage 2 of coding lesson uses a block-based interface that allows users to drag and drop code blocks to create interactive stories, games, and animations. Students can create projects by selecting and stacking blocks that represent various coding concepts, such as loops, conditionals, and variables. They can learn important computational thinking skills, such as problem-solving, creativity, and logical reasoning. The projects can range from simple animations to complex games, and the possibilities for creativity and learning are endless.

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Recommend Age Group

7 years old and above

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Expected Completed

up to 12 sessions

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Teacher to Student Ratio

1 : 6

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Pricing

Term fee (12 session): SGD 912
Deposit (refundable): SGD 200 Registration (one-time): SGD 80

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Platform

Scratch

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Duration

2 hours per session

Topics

  • Getting Started

  • Motions & Movements

  • Looks Function

  • Events & Control Function

  • Operators & Variables

  • Game Creation - Shooting

  • Game Creation - Chasing

  • Mini Test - Catching

  • Game Creation - Hunting

  • Game Creation - Kicking

soph
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Stage 3

In this stage, you will learn the basics of programming, including concepts like data types, control structures, functions, and objects. You'll also learn how to use Python libraries and modules to build more complex programs, and how to work with data in different formats. Whether you're a complete beginner or already have some programming experience, a Python coding class can help you take your skills to the next level. And with Python's versatility and popularity, the skills you learn in a Python coding class can be applied to a wide range of industries and career paths

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Recommend Age Group

10 years old and above

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Expected Completed

up to 24 sessions

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Teacher to Student Ratio

1 : 6

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Pricing

Term fee (12 session): SGD 912
Deposit (refundable): SGD 200 Registration (one-time): SGD 80

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Platform

Python Coding

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Duration

2 hours per session

Topics

  • Introduction to Python

  • Conditional Statements & Loops

  • Boolean & Logic Gates

  • String Manipulation

  • Lists & Tuples

  • Functions

  • Dictionaries

  • Exceptions Handling

  • Data Validation & Debugging

  • Flowcharts And Trace Tables

jr
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Stage 4

In this stage, the lessons consist of a hardware board that can be programmed using a simplified version of the C++ programming language. You will learn the basics of electronics and how to use an Arduino board to control sensors, motors, and other electronic components. You will also learn how to program the Arduino board using the Arduino Integrated Development Environment (IDE), which provides a simple interface for writing and uploading code.

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Recommend Age Group

11 years old and above

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Expected Completed

up to 48 sessions

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Teacher to Student Ratio

1: 6

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Pricing

Term fee (12 session): SGD 912
Deposit (refundable): SGD 200 Registration (one-time): SGD 80

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Platform

Arduino

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Duration

2 hours per session

Topics

  • Electronics

  • Introduction to Software

  • Data Types and Manipulation

  • Ultrasonic Sensor

  • Motor Control and Mapping

  • Arduino Recap and Projects

  • Motor Driver

  • Functions and For Loops

  • Basic Movement and Functions

  • Functions

  • SMM Projects

  • Mazebot Project

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Stage 1
Recommend age : 4 Years old & above

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Stage 3
Recommend age : 10 Years old & above

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Stage 2
Recommend age : 7 Years old & above

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Stage 4
Recommend age : 11 Years old & above

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